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Code as Creative Medium: A Handbook for Computational Art...

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Code as Creative Medium: A Handbook for Computational Art and Design

Golan Levin, Tega Brain
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An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work.
This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.
Категории:
Год:
2021
Издание:
Paperback
Издательство:
MIT Press
Язык:
english
Страницы:
280
ISBN 10:
0262542048
ISBN 13:
9780262542043
Файл:
PDF, 56.01 MB
IPFS:
CID , CID Blake2b
english, 2021
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